Design in partnership at PUC-Rio: teaching, co-creation and transdisciplinarity
DOI:
https://doi.org/10.22398/2525-2828.1131109-123Keywords:
Design in partnership, Transdisciplinarity, Design education, Co-creationAbstract
This article explores tools present in Design in Partnership (DSgP) as creativity instruments that foster collective and dialogical design processes aimed at generating social and personal transformation in design education. Based on the understanding of design as a relational and ontological process that designs the world and is designed by it, DSgP establishes a direct counterpoint to «Design for the market,» prioritizing social commitment and collective-communitarian living over economic logic. The methodology is detailed in its four stages — Sow, Germinate, Share, and Potentialize (Semear, Germinar, Compartilhar, and Potencializar) — which are grounded in in loco coexistence and active listening (participant observation). To operationalize co-creation, two central tools are analyzed: the Word Game (Jogo de Palavras) and the Theme-Phrase Dynamic (Dinâmica de Frase-Tema). These dynamics transform the partner’s vocabulary universe into a conceptual direction for the project, stimulating the partner’s self-reflection and the designer’s relational creativity. It is argued that this approach actualizes the transdisciplinary spirit, as it requires the student to abandon the technical problem-solver posture and adopt intellectual humility, valuing the partner’s situated knowledge. DSgP is thus established as a platform for mutual learning that transforms the designer and the social context.
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